mirror of https://github.com/zeldaret/botw.git
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
#include "Game/AI/Action/actionForkGanonBeastWeakPointCheck.h"
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namespace uking::action {
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ForkGanonBeastWeakPointCheck::ForkGanonBeastWeakPointCheck(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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ForkGanonBeastWeakPointCheck::~ForkGanonBeastWeakPointCheck() = default;
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bool ForkGanonBeastWeakPointCheck::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkGanonBeastWeakPointCheck::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkGanonBeastWeakPointCheck::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkGanonBeastWeakPointCheck::loadParams_() {
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getStaticParam(&mASSlot_s, "ASSlot");
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getStaticParam(&mLastWeakCounter_s, "LastWeakCounter");
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getStaticParam(&mLastWeakSlowEndSafeTime_s, "LastWeakSlowEndSafeTime");
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getAITreeVariable(&mLastDamageWeakPointIdx_a, "LastDamageWeakPointIdx");
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getAITreeVariable(&mIsWeakPointAppearMode_a, "IsWeakPointAppearMode");
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getAITreeVariable(&mWeakPointActiveFlag_a, "WeakPointActiveFlag");
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getAITreeVariable(&mWeakPointAliveFlag_a, "WeakPointAliveFlag");
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getAITreeVariable(&mGanonBeastWeakPointXLinkHandle_a, "GanonBeastWeakPointXLinkHandle");
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getAITreeVariable(&mWeakPointCounter_a, "WeakPointCounter");
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}
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void ForkGanonBeastWeakPointCheck::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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