botw/src/Game/AI/Action/actionForkLodNoCountTimer.h

33 lines
835 B
C++

#pragma once
#include "Game/AI/Action/actionFork.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkLodNoCountTimer : public Fork {
SEAD_RTTI_OVERRIDE(ForkLodNoCountTimer, Fork)
public:
explicit ForkLodNoCountTimer(const InitArg& arg);
~ForkLodNoCountTimer() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const int* mWaitFrame_s{};
// static_param at offset 0x38
const int* mWaitFrameRand_s{};
// static_param at offset 0x40
const float* mCamDist_s{};
// static_param at offset 0x48
const bool* mIsTrgStart_s{};
};
} // namespace uking::action