botw/src/Game/AI/Action/actionForkMoveDistanceCheck...

27 lines
756 B
C++

#pragma once
#include "Game/AI/Action/actionForkMoveDistanceCheckByDistance.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkMoveDistanceCheckByMapUnit : public ForkMoveDistanceCheckByDistance {
SEAD_RTTI_OVERRIDE(ForkMoveDistanceCheckByMapUnit, ForkMoveDistanceCheckByDistance)
public:
explicit ForkMoveDistanceCheckByMapUnit(const InitArg& arg);
~ForkMoveDistanceCheckByMapUnit() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x48
const float* mRange_m{};
};
} // namespace uking::action