mirror of https://github.com/zeldaret/botw.git
27 lines
756 B
C++
27 lines
756 B
C++
#pragma once
|
|
|
|
#include "Game/AI/Action/actionForkMoveDistanceCheckByDistance.h"
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class ForkMoveDistanceCheckByMapUnit : public ForkMoveDistanceCheckByDistance {
|
|
SEAD_RTTI_OVERRIDE(ForkMoveDistanceCheckByMapUnit, ForkMoveDistanceCheckByDistance)
|
|
public:
|
|
explicit ForkMoveDistanceCheckByMapUnit(const InitArg& arg);
|
|
~ForkMoveDistanceCheckByMapUnit() override;
|
|
|
|
bool init_(sead::Heap* heap) override;
|
|
void enter_(ksys::act::ai::InlineParamPack* params) override;
|
|
void leave_() override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
void calc_() override;
|
|
|
|
// map_unit_param at offset 0x48
|
|
const float* mRange_m{};
|
|
};
|
|
|
|
} // namespace uking::action
|