botw/src/Game/AI/Action/actionForkNeckOnlyRotateDyn...

26 lines
672 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkNeckOnlyRotateDynPosBasic : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkNeckOnlyRotateDynPosBasic, ksys::act::ai::Action)
public:
explicit ForkNeckOnlyRotateDynPosBasic(const InitArg& arg);
~ForkNeckOnlyRotateDynPosBasic() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action