botw/src/Game/AI/Action/actionFreezedInIce.cpp

26 lines
569 B
C++

#include "Game/AI/Action/actionFreezedInIce.h"
namespace uking::action {
FreezedInIce::FreezedInIce(const InitArg& arg) : ksys::act::ai::Action(arg) {}
bool FreezedInIce::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FreezedInIce::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FreezedInIce::leave_() {
ksys::act::ai::Action::leave_();
}
void FreezedInIce::loadParams_() {}
void FreezedInIce::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action