botw/src/Game/AI/Action/actionGameDataSubVec3.h

26 lines
673 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GameDataSubVec3 : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GameDataSubVec3, ksys::act::ai::Action)
public:
explicit GameDataSubVec3(const InitArg& arg);
~GameDataSubVec3() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGameDataVec3fSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString mGameDataVec3fDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString mGameDataVec3fToName_d{};
};
} // namespace uking::action