botw/src/Game/AI/Action/actionGanonMove.h

42 lines
1.1 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GanonMove : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GanonMove, ksys::act::ai::Action)
public:
explicit GanonMove(const InitArg& arg);
~GanonMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mMoveSpeed_s{};
// static_param at offset 0x28
const float* mMoveAccel_s{};
// static_param at offset 0x30
const float* mAvoidMoveSpeed_s{};
// static_param at offset 0x38
const float* mAvoidMoveAccel_s{};
// static_param at offset 0x40
const bool* mIsUpEqualGravity_s{};
// static_param at offset 0x48
sead::SafeString mASName_s{};
// dynamic_param at offset 0x58
bool* mIsChangeable_d{};
// dynamic_param at offset 0x60
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x68
sead::Vector3f* mDstPos_d{};
};
} // namespace uking::action