botw/src/Game/AI/Action/actionGroupAllowEmitAction.h

22 lines
515 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GroupAllowEmitAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GroupAllowEmitAction, ksys::act::ai::Action)
public:
explicit GroupAllowEmitAction(const InitArg& arg);
~GroupAllowEmitAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGroupName_d{};
};
} // namespace uking::action