botw/src/Game/AI/Action/actionGuardWithAS.h

24 lines
503 B
C++

#pragma once
#include "Game/AI/Action/actionGuard.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GuardWithAS : public Guard {
SEAD_RTTI_OVERRIDE(GuardWithAS, Guard)
public:
explicit GuardWithAS(const InitArg& arg);
~GuardWithAS() override;
void loadParams_() override;
protected:
// static_param at offset 0xa8
const int* mASSlot_s{};
// static_param at offset 0xb0
sead::SafeString mASName_s{};
};
} // namespace uking::action