mirror of https://github.com/zeldaret/botw.git
24 lines
503 B
C++
24 lines
503 B
C++
#pragma once
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#include "Game/AI/Action/actionGuard.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class GuardWithAS : public Guard {
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SEAD_RTTI_OVERRIDE(GuardWithAS, Guard)
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public:
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explicit GuardWithAS(const InitArg& arg);
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~GuardWithAS() override;
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void loadParams_() override;
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protected:
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// static_param at offset 0xa8
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const int* mASSlot_s{};
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// static_param at offset 0xb0
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sead::SafeString mASName_s{};
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};
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} // namespace uking::action
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