botw/src/Game/AI/Action/actionGuardianAimBeamWithAS.h

29 lines
747 B
C++

#pragma once
#include "Game/AI/Action/actionGuardianAimBeam.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GuardianAimBeamWithAS : public GuardianAimBeam {
SEAD_RTTI_OVERRIDE(GuardianAimBeamWithAS, GuardianAimBeam)
public:
explicit GuardianAimBeamWithAS(const InitArg& arg);
~GuardianAimBeamWithAS() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x160
const bool* mIsChangeable_s{};
// static_param at offset 0x168
sead::SafeString mASName_s{};
};
} // namespace uking::action