botw/src/Game/AI/Action/actionGuardianMiniBeamMove.h

26 lines
610 B
C++

#pragma once
#include "Game/AI/Action/actionBeamMove.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GuardianMiniBeamMove : public BeamMove {
SEAD_RTTI_OVERRIDE(GuardianMiniBeamMove, BeamMove)
public:
explicit GuardianMiniBeamMove(const InitArg& arg);
~GuardianMiniBeamMove() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x70
const float* mReboundDeccel_s{};
};
} // namespace uking::action