botw/src/Game/AI/Action/actionGuardianMiniNeckSpinB...

29 lines
743 B
C++

#pragma once
#include "Game/AI/Action/actionNeckSpinBeam.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GuardianMiniNeckSpinBeam : public NeckSpinBeam {
SEAD_RTTI_OVERRIDE(GuardianMiniNeckSpinBeam, NeckSpinBeam)
public:
explicit GuardianMiniNeckSpinBeam(const InitArg& arg);
~GuardianMiniNeckSpinBeam() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x178
const int* mSpinNum_s{};
// static_param at offset 0x180
const int* mMaxLengthTime_s{};
// static_param at offset 0x188
const bool* mIsStraight_s{};
};
} // namespace uking::action