botw/src/Game/AI/Action/actionHorseElectricParalysis.h

35 lines
1016 B
C++

#pragma once
#include "Game/AI/Action/actionActionWithPosAngReduce.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class HorseElectricParalysis : public ActionWithPosAngReduce {
SEAD_RTTI_OVERRIDE(HorseElectricParalysis, ActionWithPosAngReduce)
public:
explicit HorseElectricParalysis(const InitArg& arg);
~HorseElectricParalysis() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const float* mPauseDelayFrames_s{};
// static_param at offset 0x38
const bool* mCanRiddenWhenLeave_s{};
// static_param at offset 0x40
sead::SafeString mASName_s{};
// static_param at offset 0x50
sead::SafeString mThrowOffAttackRigidBodyName_s{};
// dynamic_param at offset 0x60
bool* mIsEnableThrowOffAttack_d{};
};
} // namespace uking::action