mirror of https://github.com/zeldaret/botw.git
36 lines
962 B
C++
36 lines
962 B
C++
#include "Game/AI/Action/actionHorseRideLoopAttack.h"
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namespace uking::action {
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HorseRideLoopAttack::HorseRideLoopAttack(const InitArg& arg) : HorseRide(arg) {}
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HorseRideLoopAttack::~HorseRideLoopAttack() = default;
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bool HorseRideLoopAttack::init_(sead::Heap* heap) {
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return HorseRide::init_(heap);
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}
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void HorseRideLoopAttack::enter_(ksys::act::ai::InlineParamPack* params) {
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HorseRide::enter_(params);
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}
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void HorseRideLoopAttack::leave_() {
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HorseRide::leave_();
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}
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void HorseRideLoopAttack::loadParams_() {
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HorseRide::loadParams_();
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getStaticParam(&mLoopAttackTime_s, "LoopAttackTime");
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mIsFinishByAtHit_s, "IsFinishByAtHit");
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getStaticParam(&mIsNoRodAttack_s, "IsNoRodAttack");
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getStaticParam(&mFinishAS_s, "FinishAS");
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getStaticParam(&mASName_s, "ASName");
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}
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void HorseRideLoopAttack::calc_() {
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HorseRide::calc_();
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}
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} // namespace uking::action
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