botw/src/Game/AI/Action/actionHorseRideLoopAttack.cpp

36 lines
962 B
C++

#include "Game/AI/Action/actionHorseRideLoopAttack.h"
namespace uking::action {
HorseRideLoopAttack::HorseRideLoopAttack(const InitArg& arg) : HorseRide(arg) {}
HorseRideLoopAttack::~HorseRideLoopAttack() = default;
bool HorseRideLoopAttack::init_(sead::Heap* heap) {
return HorseRide::init_(heap);
}
void HorseRideLoopAttack::enter_(ksys::act::ai::InlineParamPack* params) {
HorseRide::enter_(params);
}
void HorseRideLoopAttack::leave_() {
HorseRide::leave_();
}
void HorseRideLoopAttack::loadParams_() {
HorseRide::loadParams_();
getStaticParam(&mLoopAttackTime_s, "LoopAttackTime");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mIsFinishByAtHit_s, "IsFinishByAtHit");
getStaticParam(&mIsNoRodAttack_s, "IsNoRodAttack");
getStaticParam(&mFinishAS_s, "FinishAS");
getStaticParam(&mASName_s, "ASName");
}
void HorseRideLoopAttack::calc_() {
HorseRide::calc_();
}
} // namespace uking::action