botw/src/Game/AI/Action/actionIgniteThreeActorAttack.h

40 lines
1.2 KiB
C++

#pragma once
#include "Game/AI/Action/actionOnetimeStopASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class IgniteThreeActorAttack : public OnetimeStopASPlay {
SEAD_RTTI_OVERRIDE(IgniteThreeActorAttack, OnetimeStopASPlay)
public:
explicit IgniteThreeActorAttack(const InitArg& arg);
~IgniteThreeActorAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x48
ksys::act::BaseProcHandle** mIgniteHandle_d{};
// dynamic_param at offset 0x50
ksys::act::BaseProcHandle** mIgniteHandle2_d{};
// dynamic_param at offset 0x58
ksys::act::BaseProcHandle** mIgniteHandle3_d{};
// static_param at offset 0x60
sead::SafeString mBaseNode_s{};
// static_param at offset 0x70
const float* mIgniteSpeed_s{};
// static_param at offset 0x78
const sead::Vector3f* mIgniteOffset_s{};
// static_param at offset 0x80
const sead::Vector3f* mIgniteRotate_s{};
// static_param at offset 0x88
const sead::Vector3f* mIgniteRotSpeed_s{};
};
} // namespace uking::action