botw/src/Game/AI/Action/actionIncreasePlayerMaxStam...

28 lines
702 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class IncreasePlayerMaxStamina : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(IncreasePlayerMaxStamina, ksys::act::ai::Action)
public:
explicit IncreasePlayerMaxStamina(const InitArg& arg);
~IncreasePlayerMaxStamina() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mValue_d{};
// dynamic_param at offset 0x28
bool* mIsMoveCenter_d{};
};
} // namespace uking::action