botw/src/Game/AI/Action/actionJumpAttack.cpp

33 lines
942 B
C++

#include "Game/AI/Action/actionJumpAttack.h"
namespace uking::action {
JumpAttack::JumpAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {}
JumpAttack::~JumpAttack() = default;
void JumpAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void JumpAttack::leave_() {
ksys::act::ai::Action::leave_();
}
void JumpAttack::loadParams_() {
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist");
getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist");
getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle");
getStaticParam(&mIsForceGuardBreak_s, "IsForceGuardBreak");
}
void JumpAttack::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action