botw/src/Game/AI/Action/actionJumpTo.h

38 lines
1019 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class JumpTo : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(JumpTo, ksys::act::ai::Action)
public:
explicit JumpTo(const InitArg& arg);
~JumpTo() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mMaxSpeed_s{};
// static_param at offset 0x28
const float* mJumpHeight_s{};
// static_param at offset 0x30
const float* mJumpGravity_s{};
// static_param at offset 0x38
const float* mPosReduceRatioOnGround_s{};
// static_param at offset 0x40
const float* mRotReduceRatioOnGround_s{};
// static_param at offset 0x48
const float* mInWaterDepth_s{};
// dynamic_param at offset 0x50
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action