mirror of https://github.com/zeldaret/botw.git
30 lines
846 B
C++
30 lines
846 B
C++
#pragma once
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#include "Game/AI/Action/actionLastBossFlyWait.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class LastBossFlyWaitTurnToTarget : public LastBossFlyWait {
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SEAD_RTTI_OVERRIDE(LastBossFlyWaitTurnToTarget, LastBossFlyWait)
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public:
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explicit LastBossFlyWaitTurnToTarget(const InitArg& arg);
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~LastBossFlyWaitTurnToTarget() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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// static_param at offset 0xa0
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const float* mTurnStartDiffAng_s{};
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// static_param at offset 0xa8
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const float* mTurnRate_s{};
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// static_param at offset 0xb0
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sead::SafeString mTurnASName_s{};
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// dynamic_param at offset 0xc0
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sead::Vector3f* mTargetPos_d{};
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};
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} // namespace uking::action
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