mirror of https://github.com/zeldaret/botw.git
33 lines
911 B
C++
33 lines
911 B
C++
#include "Game/AI/Action/actionMimic.h"
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namespace uking::action {
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Mimic::Mimic(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
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Mimic::~Mimic() = default;
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void Mimic::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionWithPosAngReduce::enter_(params);
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}
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void Mimic::leave_() {
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ActionWithPosAngReduce::leave_();
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}
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void Mimic::loadParams_() {
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ActionWithPosAngReduce::loadParams_();
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getStaticParam(&mMimicTime_s, "MimicTime");
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getStaticParam(&mMimicRate_s, "MimicRate");
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getStaticParam(&mMimicStartASName_s, "MimicStartASName");
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getStaticParam(&mMimicLoopASName_s, "MimicLoopASName");
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getStaticParam(&mMimicEndASName_s, "MimicEndASName");
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getAITreeVariable(&mMimicryMaterial_a, "MimicryMaterial");
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getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry");
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}
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void Mimic::calc_() {
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ActionWithPosAngReduce::calc_();
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}
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} // namespace uking::action
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