mirror of https://github.com/zeldaret/botw.git
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class MoveMainRidigBody : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(MoveMainRidigBody, ksys::act::ai::Action)
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public:
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explicit MoveMainRidigBody(const InitArg& arg);
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~MoveMainRidigBody() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mFinLength_s{};
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// static_param at offset 0x28
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const float* mMaxSpeed_s{};
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// static_param at offset 0x30
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const float* mVibrateStopCheck_s{};
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// static_param at offset 0x38
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const float* mVibrateCheckFrame_s{};
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// static_param at offset 0x40
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const float* mVibrateMemoryStep_s{};
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// static_param at offset 0x48
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const sead::Vector3f* mTargetPosOffset_s{};
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// dynamic_param at offset 0x50
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sead::Vector3f* mTargetPos_d{};
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// aitree_variable at offset 0x58
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void* mRefPosVibrateChecker_a{};
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};
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} // namespace uking::action
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