mirror of https://github.com/zeldaret/botw.git
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include "Game/AI/Action/actionNPCTargetMove.h"
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namespace uking::action {
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NPCTargetMove::NPCTargetMove(const InitArg& arg) : RandomMoveAction(arg) {}
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NPCTargetMove::~NPCTargetMove() = default;
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bool NPCTargetMove::init_(sead::Heap* heap) {
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return RandomMoveAction::init_(heap);
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}
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void NPCTargetMove::enter_(ksys::act::ai::InlineParamPack* params) {
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RandomMoveAction::enter_(params);
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}
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void NPCTargetMove::leave_() {
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RandomMoveAction::leave_();
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}
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void NPCTargetMove::loadParams_() {
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RandomMoveAction::loadParams_();
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getStaticParam(&mUpdateTargetPosInterval_s, "UpdateTargetPosInterval");
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getStaticParam(&mWallHitTime_s, "WallHitTime");
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getStaticParam(&mStopTime_s, "StopTime");
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getStaticParam(&mGoalDistance_s, "GoalDistance");
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getStaticParam(&mRunGoalDistance_s, "RunGoalDistance");
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getStaticParam(&mDistOnFailure_s, "DistOnFailure");
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getStaticParam(&mIsPathOptimization_s, "IsPathOptimization");
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getStaticParam(&mIsShelterFromRain_s, "IsShelterFromRain");
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getStaticParam(&mASKeyName_s, "ASKeyName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void NPCTargetMove::calc_() {
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RandomMoveAction::calc_();
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}
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} // namespace uking::action
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