botw/src/Game/AI/Action/actionNPCTebaApproachPlayer...

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionNPCTebaApproachPlayer.h"
namespace uking::action {
NPCTebaApproachPlayer::NPCTebaApproachPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NPCTebaApproachPlayer::~NPCTebaApproachPlayer() = default;
bool NPCTebaApproachPlayer::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void NPCTebaApproachPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void NPCTebaApproachPlayer::leave_() {
ksys::act::ai::Action::leave_();
}
void NPCTebaApproachPlayer::loadParams_() {
getStaticParam(&mUpdateTargetFrame_s, "UpdateTargetFrame");
getStaticParam(&mPlayerMaxHeight_s, "PlayerMaxHeight");
getStaticParam(&mMaxMoveSpeed_s, "MaxMoveSpeed");
getStaticParam(&mTurnSpeed_s, "TurnSpeed");
getStaticParam(&mTurnRadius_s, "TurnRadius");
getStaticParam(&mReduceMaxSpeedChasePlayer_s, "ReduceMaxSpeedChasePlayer");
}
void NPCTebaApproachPlayer::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action