botw/src/Game/AI/Action/actionNullASPlay.h

32 lines
796 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class NullASPlay : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(NullASPlay, ksys::act::ai::Action)
public:
explicit NullASPlay(const InitArg& arg);
~NullASPlay() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mTargetIdx_s{};
// static_param at offset 0x28
const int* mSeqBankIdx_s{};
// static_param at offset 0x30
const bool* mIsIgnoreSame_s{};
// static_param at offset 0x38
sead::SafeString mASName_s{};
};
} // namespace uking::action