mirror of https://github.com/zeldaret/botw.git
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#pragma once
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#include "Game/AI/Action/actionBalloonBase.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class OctarockBalloonBase : public BalloonBase {
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SEAD_RTTI_OVERRIDE(OctarockBalloonBase, BalloonBase)
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public:
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explicit OctarockBalloonBase(const InitArg& arg);
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~OctarockBalloonBase() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xf0
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const float* mConnectReleaseTimer_s{};
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// static_param at offset 0xf8
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const float* mClampWindForceScale_s{};
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// static_param at offset 0x100
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const float* mReduceVel_s{};
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// dynamic_param at offset 0x108
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sead::SafeString mConnectRigidName_d{};
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// dynamic_param at offset 0x118
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sead::Vector3f* mConnectRigidOffset_d{};
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// dynamic_param at offset 0x120
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ksys::act::BaseProcHandle** mRopeActorHandle_d{};
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};
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} // namespace uking::action
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