botw/src/Game/AI/Action/actionOctarockBalloonBase.h

37 lines
1.0 KiB
C++

#pragma once
#include "Game/AI/Action/actionBalloonBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OctarockBalloonBase : public BalloonBase {
SEAD_RTTI_OVERRIDE(OctarockBalloonBase, BalloonBase)
public:
explicit OctarockBalloonBase(const InitArg& arg);
~OctarockBalloonBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xf0
const float* mConnectReleaseTimer_s{};
// static_param at offset 0xf8
const float* mClampWindForceScale_s{};
// static_param at offset 0x100
const float* mReduceVel_s{};
// dynamic_param at offset 0x108
sead::SafeString mConnectRigidName_d{};
// dynamic_param at offset 0x118
sead::Vector3f* mConnectRigidOffset_d{};
// dynamic_param at offset 0x120
ksys::act::BaseProcHandle** mRopeActorHandle_d{};
};
} // namespace uking::action