botw/src/Game/AI/Action/actionOpenDungeonSmallTitle.h

28 lines
708 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OpenDungeonSmallTitle : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(OpenDungeonSmallTitle, ksys::act::ai::Action)
public:
explicit OpenDungeonSmallTitle(const InitArg& arg);
~OpenDungeonSmallTitle() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
sead::SafeString mMstxt_s{};
// dynamic_param at offset 0x30
sead::SafeString mSubMstxt_d{};
};
} // namespace uking::action