botw/src/Game/AI/Action/actionOpenItemDownloadDemo.h

32 lines
812 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OpenItemDownloadDemo : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(OpenItemDownloadDemo, ksys::act::ai::Action)
public:
explicit OpenItemDownloadDemo(const InitArg& arg);
~OpenItemDownloadDemo() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mItemType_d{};
// dynamic_param at offset 0x28
bool* mIsEquip_d{};
// dynamic_param at offset 0x30
bool* mIsPowerUp_d{};
// dynamic_param at offset 0x38
bool* mIsPlayerClose_d{};
};
} // namespace uking::action