botw/src/Game/AI/Action/actionPlayASForTimelineWith...

25 lines
604 B
C++

#pragma once
#include "Game/AI/Action/actionPlayASForTimeline.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayASForTimelineWithSword : public PlayASForTimeline {
SEAD_RTTI_OVERRIDE(PlayASForTimelineWithSword, PlayASForTimeline)
public:
explicit PlayASForTimelineWithSword(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0xb8
bool* mIsHold_d{};
};
} // namespace uking::action