botw/src/Game/AI/Action/actionPlayerAtnMove.h

22 lines
490 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerAtnMove : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerAtnMove, PlayerAction)
public:
explicit PlayerAtnMove(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action