mirror of https://github.com/zeldaret/botw.git
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include "Game/AI/Action/actionPlayerAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class PlayerCutTurn : public PlayerAction {
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SEAD_RTTI_OVERRIDE(PlayerCutTurn, PlayerAction)
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public:
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explicit PlayerCutTurn(const InitArg& arg);
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~PlayerCutTurn() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const int* mMaxChargeLvNSword_s{};
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// static_param at offset 0x28
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const float* mAttackRatioNSword_s{};
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// static_param at offset 0x30
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const float* mAttackRatioLSword_s{};
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// static_param at offset 0x38
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const float* mAttackRatioSpear_s{};
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// static_param at offset 0x40
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const float* mEnergyAttack_s{};
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// static_param at offset 0x48
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const float* mEnergyChargeStart_s{};
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// static_param at offset 0x50
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const float* mRangeDiam_s{};
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// static_param at offset 0x58
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const float* mRangeDiamAdd_s{};
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// static_param at offset 0x60
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const float* mRangeDiamAddNSword_s{};
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};
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} // namespace uking::action
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