mirror of https://github.com/zeldaret/botw.git
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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#include "Game/AI/Action/actionPlayerAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class PlayerCutTurnLSword : public PlayerAction {
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SEAD_RTTI_OVERRIDE(PlayerCutTurnLSword, PlayerAction)
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public:
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explicit PlayerCutTurnLSword(const InitArg& arg);
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mEnergyMove_s{};
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// static_param at offset 0x28
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const float* mEnergyLastAttack_s{};
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// static_param at offset 0x30
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const float* mMaxSpeedF_s{};
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// static_param at offset 0x38
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const float* mAccSpeed_s{};
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// static_param at offset 0x40
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const float* mDecSpeed_s{};
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// static_param at offset 0x48
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const float* mSpAttackRadiusMin_s{};
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// static_param at offset 0x50
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const float* mSpAttackRadiusMax_s{};
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// static_param at offset 0x58
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const float* mSpAttackRadiusAdd_s{};
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// static_param at offset 0x60
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const float* mSpAttackCheckUnderDist_s{};
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// static_param at offset 0x68
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const float* mSpLargeAttackRadius_s{};
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// static_param at offset 0x70
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const int* mRumbleType_s{};
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// static_param at offset 0x78
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const float* mRumblePowerMin_s{};
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// static_param at offset 0x80
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const float* mRumblePowerMax_s{};
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// static_param at offset 0x88
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const float* mEnergyChargeStart_s{};
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};
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} // namespace uking::action
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