botw/src/Game/AI/Action/actionPlayerGuardBreak.h

22 lines
499 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerGuardBreak : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerGuardBreak, PlayerAction)
public:
explicit PlayerGuardBreak(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action