botw/src/Game/AI/Action/actionPlayerGuardJust.h

25 lines
569 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerGuardJust : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerGuardJust, PlayerAction)
public:
explicit PlayerGuardJust(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mForceSlowTime_s{};
};
} // namespace uking::action