mirror of https://github.com/zeldaret/botw.git
37 lines
977 B
C++
37 lines
977 B
C++
#pragma once
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#include "Game/AI/Action/actionPlayerAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class PlayerIce : public PlayerAction {
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SEAD_RTTI_OVERRIDE(PlayerIce, PlayerAction)
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public:
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explicit PlayerIce(const InitArg& arg);
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mEnergyIce_s{};
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// static_param at offset 0x28
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const float* mCountRate_s{};
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// static_param at offset 0x30
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const float* mInputInterval_s{};
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// static_param at offset 0x38
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const float* mJumpSpeedF_s{};
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// static_param at offset 0x40
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const float* mJumpHeight_s{};
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// static_param at offset 0x48
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const float* mJumpSpeedFBlowOff_s{};
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// static_param at offset 0x50
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const float* mJumpHeightBlowOff_s{};
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};
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} // namespace uking::action
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