botw/src/Game/AI/Action/actionPlayerIce.h

37 lines
977 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerIce : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerIce, PlayerAction)
public:
explicit PlayerIce(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mEnergyIce_s{};
// static_param at offset 0x28
const float* mCountRate_s{};
// static_param at offset 0x30
const float* mInputInterval_s{};
// static_param at offset 0x38
const float* mJumpSpeedF_s{};
// static_param at offset 0x40
const float* mJumpHeight_s{};
// static_param at offset 0x48
const float* mJumpSpeedFBlowOff_s{};
// static_param at offset 0x50
const float* mJumpHeightBlowOff_s{};
};
} // namespace uking::action