botw/src/Game/AI/Action/actionPlayerPlayASAdapt.cpp

28 lines
682 B
C++

#include "Game/AI/Action/actionPlayerPlayASAdapt.h"
namespace uking::action {
PlayerPlayASAdapt::PlayerPlayASAdapt(const InitArg& arg) : PlayASForDemo(arg) {}
PlayerPlayASAdapt::~PlayerPlayASAdapt() = default;
void PlayerPlayASAdapt::enter_(ksys::act::ai::InlineParamPack* params) {
PlayASForDemo::enter_(params);
}
void PlayerPlayASAdapt::leave_() {
PlayASForDemo::leave_();
}
void PlayerPlayASAdapt::loadParams_() {
PlayASForDemo::loadParams_();
getDynamicParam(&mIsOneTimeEndKeep_d, "IsOneTimeEndKeep");
getDynamicParam(&mNoErrorCheck_d, "NoErrorCheck");
}
void PlayerPlayASAdapt::calc_() {
PlayASForDemo::calc_();
}
} // namespace uking::action