botw/src/Game/AI/Action/actionPlayerWait.h

21 lines
448 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerWait : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerWait, PlayerAction)
public:
explicit PlayerWait(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
protected:
void calc_() override;
};
} // namespace uking::action