botw/src/Game/AI/Action/actionRemainsFireDroneRailS...

28 lines
718 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class RemainsFireDroneRailStop : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(RemainsFireDroneRailStop, ksys::act::ai::Action)
public:
explicit RemainsFireDroneRailStop(const InitArg& arg);
~RemainsFireDroneRailStop() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
float* mDynStopTime_d{};
// dynamic_param at offset 0x28
sead::Vector3f* mDynStopPos_d{};
};
} // namespace uking::action