botw/src/Game/AI/Action/actionRemainsWaterBulletAct...

38 lines
1.1 KiB
C++

#include "Game/AI/Action/actionRemainsWaterBulletAction.h"
namespace uking::action {
RemainsWaterBulletAction::RemainsWaterBulletAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
RemainsWaterBulletAction::~RemainsWaterBulletAction() = default;
bool RemainsWaterBulletAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RemainsWaterBulletAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RemainsWaterBulletAction::leave_() {
ksys::act::ai::Action::leave_();
}
void RemainsWaterBulletAction::loadParams_() {
getStaticParam(&mSignASFrame_s, "SignASFrame");
getStaticParam(&mMaxRotSpd_s, "MaxRotSpd");
getStaticParam(&mMinRotSpd_s, "MinRotSpd");
getStaticParam(&mEndTimer_s, "EndTimer");
getStaticParam(&mIgnroeWater_s, "IgnroeWater");
getStaticParam(&mIgnoreGravity_s, "IgnoreGravity");
getStaticParam(&mUseParentRevDirRot_s, "UseParentRevDirRot");
getStaticParam(&mSignASName_s, "SignASName");
}
void RemainsWaterBulletAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action