botw/src/Game/AI/Action/actionRemainsWaterChaseBull...

45 lines
1.6 KiB
C++

#include "Game/AI/Action/actionRemainsWaterChaseBulletMove.h"
namespace uking::action {
RemainsWaterChaseBulletMove::RemainsWaterChaseBulletMove(const InitArg& arg)
: RemainsWaterBulletAction(arg) {}
RemainsWaterChaseBulletMove::~RemainsWaterChaseBulletMove() = default;
bool RemainsWaterChaseBulletMove::init_(sead::Heap* heap) {
return RemainsWaterBulletAction::init_(heap);
}
void RemainsWaterChaseBulletMove::enter_(ksys::act::ai::InlineParamPack* params) {
RemainsWaterBulletAction::enter_(params);
}
void RemainsWaterChaseBulletMove::leave_() {
RemainsWaterBulletAction::leave_();
}
void RemainsWaterChaseBulletMove::loadParams_() {
RemainsWaterBulletAction::loadParams_();
getStaticParam(&mBaseChaseSpd_s, "BaseChaseSpd");
getStaticParam(&mMaxChaseSpd_s, "MaxChaseSpd");
getStaticParam(&mChaseSpdRate_s, "ChaseSpdRate");
getStaticParam(&mChaseAngleRate_s, "ChaseAngleRate");
getStaticParam(&mDepthOffset_s, "DepthOffset");
getStaticParam(&mMaxPredictFrame_s, "MaxPredictFrame");
getStaticParam(&mMinPredictFrame_s, "MinPredictFrame");
getStaticParam(&mStartPredictDist_s, "StartPredictDist");
getStaticParam(&mEndPredictDist_s, "EndPredictDist");
getStaticParam(&mWeakChaseTimer_s, "WeakChaseTimer");
getStaticParam(&mBaseTargetOffset_s, "BaseTargetOffset");
getStaticParam(&mBaseTargetRandOffset_s, "BaseTargetRandOffset");
getMapUnitParam(&mRemainsWaterBulletAngle_m, "RemainsWaterBulletAngle");
getMapUnitParam(&mRemainsWaterBulletOffset_m, "RemainsWaterBulletOffset");
}
void RemainsWaterChaseBulletMove::calc_() {
RemainsWaterBulletAction::calc_();
}
} // namespace uking::action