mirror of https://github.com/zeldaret/botw.git
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include "Game/AI/Action/actionRemainsWaterBulletAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class RemainsWaterExplodeBulletMove : public RemainsWaterBulletAction {
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SEAD_RTTI_OVERRIDE(RemainsWaterExplodeBulletMove, RemainsWaterBulletAction)
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public:
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explicit RemainsWaterExplodeBulletMove(const InitArg& arg);
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~RemainsWaterExplodeBulletMove() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x80
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const float* mMaxSpeed_s{};
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// static_param at offset 0x88
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const float* mCloseRadius_s{};
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// static_param at offset 0x90
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const float* mChaseAngleMulRate_s{};
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// static_param at offset 0x98
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const float* mFarRadius_s{};
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// static_param at offset 0xa0
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const float* mChaseRotSpdRate_s{};
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// static_param at offset 0xa8
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const float* mChaseSpdRate_s{};
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// map_unit_param at offset 0xb0
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const float* mRemainsWaterBulletAngle_m{};
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// map_unit_param at offset 0xb8
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const sead::Vector3f* mRemainsWaterBulletOffset_m{};
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};
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} // namespace uking::action
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