botw/src/Game/AI/Action/actionSandwormTackleMove.h

35 lines
952 B
C++

#pragma once
#include "Game/AI/Action/actionAtkTackleMove.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SandwormTackleMove : public AtkTackleMove {
SEAD_RTTI_OVERRIDE(SandwormTackleMove, AtkTackleMove)
public:
explicit SandwormTackleMove(const InitArg& arg);
~SandwormTackleMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xc0
const float* mTargetSandOffset_s{};
// static_param at offset 0xc8
const float* mSandOffsetSpeed_s{};
// static_param at offset 0xd0
const float* mEatRadius_s{};
// static_param at offset 0xd8
sead::SafeString mEatNode_s{};
// static_param at offset 0xe8
const sead::Vector3f* mEatOffset_s{};
};
} // namespace uking::action