mirror of https://github.com/zeldaret/botw.git
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class StalEnemyBlownOff : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(StalEnemyBlownOff, ksys::act::ai::Action)
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public:
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explicit StalEnemyBlownOff(const InitArg& arg);
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~StalEnemyBlownOff() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const int* mDownTimeBase_s{};
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// static_param at offset 0x28
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const int* mDownTimeRand_s{};
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// static_param at offset 0x30
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const float* mRecoverTimer_s{};
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// static_param at offset 0x38
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const float* mHeadShotSpeed_s{};
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// static_param at offset 0x40
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const float* mWeaponDropSpeedY_s{};
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// static_param at offset 0x48
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const float* mWeaponDropSpeedXZ_s{};
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// static_param at offset 0x50
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const float* mHeadSpeedRate_s{};
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// static_param at offset 0x58
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const float* mMinHeadSpeedY_s{};
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// static_param at offset 0x60
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const float* mMinHeadSpeedXZ_s{};
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// static_param at offset 0x68
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const bool* mHeadShotUseAddVec_s{};
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// static_param at offset 0x70
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sead::SafeString mPosBaseRagdollRbName_s{};
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// static_param at offset 0x80
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sead::SafeString mDisableBoneName_s{};
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// static_param at offset 0x90
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sead::SafeString mEnableConstraintName_s{};
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// static_param at offset 0xa0
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sead::SafeString mUseRagConName_s{};
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// static_param at offset 0xb0
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sead::SafeString mBlownOffASName_s{};
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// static_param at offset 0xc0
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sead::SafeString mPreUniteASName_s{};
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// static_param at offset 0xd0
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sead::SafeString mUniteASName_s{};
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// static_param at offset 0xe0
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sead::SafeString mDieASName_s{};
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// static_param at offset 0xf0
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sead::SafeString mHeadRagdollRigidNames_s{};
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// static_param at offset 0x100
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sead::SafeString mArmRagdollRigidNames_s{};
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// static_param at offset 0x110
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const sead::Vector3f* mDownBackCtrlOffset_s{};
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// static_param at offset 0x118
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const sead::Vector3f* mDownFrontCtrlOffset_s{};
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// static_param at offset 0x120
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const sead::Vector3f* mHeadShotAddVec_s{};
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// static_param at offset 0x128
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const sead::Vector3f* mHeadRotateOffset_s{};
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};
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} // namespace uking::action
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