botw/src/Game/AI/Action/actionStalEnemyBlownOff.h

71 lines
2.3 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class StalEnemyBlownOff : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(StalEnemyBlownOff, ksys::act::ai::Action)
public:
explicit StalEnemyBlownOff(const InitArg& arg);
~StalEnemyBlownOff() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mDownTimeBase_s{};
// static_param at offset 0x28
const int* mDownTimeRand_s{};
// static_param at offset 0x30
const float* mRecoverTimer_s{};
// static_param at offset 0x38
const float* mHeadShotSpeed_s{};
// static_param at offset 0x40
const float* mWeaponDropSpeedY_s{};
// static_param at offset 0x48
const float* mWeaponDropSpeedXZ_s{};
// static_param at offset 0x50
const float* mHeadSpeedRate_s{};
// static_param at offset 0x58
const float* mMinHeadSpeedY_s{};
// static_param at offset 0x60
const float* mMinHeadSpeedXZ_s{};
// static_param at offset 0x68
const bool* mHeadShotUseAddVec_s{};
// static_param at offset 0x70
sead::SafeString mPosBaseRagdollRbName_s{};
// static_param at offset 0x80
sead::SafeString mDisableBoneName_s{};
// static_param at offset 0x90
sead::SafeString mEnableConstraintName_s{};
// static_param at offset 0xa0
sead::SafeString mUseRagConName_s{};
// static_param at offset 0xb0
sead::SafeString mBlownOffASName_s{};
// static_param at offset 0xc0
sead::SafeString mPreUniteASName_s{};
// static_param at offset 0xd0
sead::SafeString mUniteASName_s{};
// static_param at offset 0xe0
sead::SafeString mDieASName_s{};
// static_param at offset 0xf0
sead::SafeString mHeadRagdollRigidNames_s{};
// static_param at offset 0x100
sead::SafeString mArmRagdollRigidNames_s{};
// static_param at offset 0x110
const sead::Vector3f* mDownBackCtrlOffset_s{};
// static_param at offset 0x118
const sead::Vector3f* mDownFrontCtrlOffset_s{};
// static_param at offset 0x120
const sead::Vector3f* mHeadShotAddVec_s{};
// static_param at offset 0x128
const sead::Vector3f* mHeadRotateOffset_s{};
};
} // namespace uking::action