botw/src/Game/AI/Action/actionSwitchElectricOn.h

33 lines
852 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SwitchElectricOn : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SwitchElectricOn, ksys::act::ai::Action)
public:
explicit SwitchElectricOn(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mElecReq_s{};
// static_param at offset 0x28
const float* mVolReq_s{};
// static_param at offset 0x30
const float* mTargetVol_s{};
// static_param at offset 0x38
const float* mMinEnergyRate_s{};
// static_param at offset 0x40
const bool* mUseSklAnm_s{};
};
} // namespace uking::action