botw/src/Game/AI/Action/actionTurnBase.h

40 lines
1.0 KiB
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class TurnBase : public ActionEx {
SEAD_RTTI_OVERRIDE(TurnBase, ActionEx)
public:
explicit TurnBase(const InitArg& arg);
~TurnBase() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mRotSpd_s{};
// static_param at offset 0x28
const float* mFinRotate_s{};
// static_param at offset 0x30
const float* mPosReduceRatio_s{};
// static_param at offset 0x38
const float* mBaseRotRatio_s{};
// static_param at offset 0x40
const bool* mIsFollowGround_s{};
// static_param at offset 0x48
const float* mRotMinSpeedRatio_s{};
// static_param at offset 0x50
const bool* mIsChangeable_s{};
// dynamic_param at offset 0x58
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action