botw/src/Game/AI/Action/actionTurnWithAS.h

27 lines
610 B
C++

#pragma once
#include "Game/AI/Action/actionTurnBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class TurnWithAS : public TurnBase {
SEAD_RTTI_OVERRIDE(TurnWithAS, TurnBase)
public:
explicit TurnWithAS(const InitArg& arg);
~TurnWithAS() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x90
sead::SafeString mASName_s{};
};
} // namespace uking::action