mirror of https://github.com/zeldaret/botw.git
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class UKingEmitEffectLoopAction : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(UKingEmitEffectLoopAction, ksys::act::ai::Action)
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public:
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explicit UKingEmitEffectLoopAction(const InitArg& arg);
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~UKingEmitEffectLoopAction() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// dynamic_param at offset 0x20
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float* mScale_d{};
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// dynamic_param at offset 0x28
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float* mX_d{};
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// dynamic_param at offset 0x30
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float* mY_d{};
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// dynamic_param at offset 0x38
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float* mZ_d{};
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// dynamic_param at offset 0x40
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float* mRX_d{};
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// dynamic_param at offset 0x48
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float* mRY_d{};
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// dynamic_param at offset 0x50
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float* mRZ_d{};
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// dynamic_param at offset 0x58
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float* mR_d{};
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// dynamic_param at offset 0x60
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float* mG_d{};
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// dynamic_param at offset 0x68
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float* mB_d{};
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// dynamic_param at offset 0x70
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float* mA_d{};
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// dynamic_param at offset 0x78
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bool* mNoFade_d{};
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// dynamic_param at offset 0x80
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bool* mOverWrite_d{};
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// dynamic_param at offset 0x88
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bool* mCutChangeReset_d{};
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// dynamic_param at offset 0x90
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sead::SafeString mActor_d{};
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// dynamic_param at offset 0xa0
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sead::SafeString mInstanceName_d{};
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// dynamic_param at offset 0xb0
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sead::SafeString mELinkKey_d{};
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// dynamic_param at offset 0xc0
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sead::SafeString mOption_d{};
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};
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} // namespace uking::action
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