botw/src/Game/AI/Action/actionWaitForASTriggerEvent.h

30 lines
776 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WaitForASTriggerEvent : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(WaitForASTriggerEvent, ksys::act::ai::Action)
public:
explicit WaitForASTriggerEvent(const InitArg& arg);
~WaitForASTriggerEvent() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mEventType_d{};
// dynamic_param at offset 0x28
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x38
sead::SafeString mUniqueName_d{};
};
} // namespace uking::action