botw/src/Game/AI/Action/actionWaitOnObj.h

31 lines
747 B
C++

#pragma once
#include "Game/AI/Action/actionWaitOnObjBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WaitOnObj : public WaitOnObjBase {
SEAD_RTTI_OVERRIDE(WaitOnObj, WaitOnObjBase)
public:
explicit WaitOnObj(const InitArg& arg);
~WaitOnObj() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xb8
const int* mTime_s{};
// static_param at offset 0xc0
const int* mTimeRand_s{};
// static_param at offset 0xc8
sead::SafeString mASName_s{};
};
} // namespace uking::action