botw/src/Game/AI/Action/actionWaterUpDownDrivenPreA...

29 lines
793 B
C++

#pragma once
#include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WaterUpDownDrivenPreAttack : public WaterUpDownAnmDrivenMove {
SEAD_RTTI_OVERRIDE(WaterUpDownDrivenPreAttack, WaterUpDownAnmDrivenMove)
public:
explicit WaterUpDownDrivenPreAttack(const InitArg& arg);
~WaterUpDownDrivenPreAttack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x68
const float* mTurnSpeed_s{};
// dynamic_param at offset 0x70
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action