botw/src/Game/AI/Action/actionWizzrobeChanceTime.h

31 lines
790 B
C++

#pragma once
#include "Game/AI/Action/actionHoverBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WizzrobeChanceTime : public HoverBase {
SEAD_RTTI_OVERRIDE(WizzrobeChanceTime, HoverBase)
public:
explicit WizzrobeChanceTime(const InitArg& arg);
~WizzrobeChanceTime() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x40
const float* mDefaultCounter_s{};
// static_param at offset 0x48
const float* mDamageCounter_s{};
// static_param at offset 0x50
sead::SafeString mASName_s{};
};
} // namespace uking::action